A place to talk about POE builds, mechanics and interactions. This support makes projectiles return to you, getting double hits on enemies, and gives you. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). Fires a returning projectile that can be caught. Vaal Venom Gyre can be obtained by vaaling the gem. Tag: Support, Projectile Supported Skills have (50-69)% increased Projectile Speed. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. The thread you posted CLEARLY shows videos of testing with fireballs that pierce, which proves my point that people don’t understand the mechanic. If you fire one projectile before barrage and assuming every projectile hits, you get: -: 4 projectiles (x4 multiplier) -: 38% damage efficiency (x0. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. All projectiles have a speed, which can be altered by. Returning Projectiles Support is not implemented properly in PoB. PoE Returning Projectiles Support. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. Projectile attack skill gems linked to this support gem deal more physical damage and physical and chaos damage over time, but suffer an attack speed reduction. 46/4. That being said projectiles returning is always the last step so chain would not work again after a. 60 sec Critical Strike Chance. This means that if you had split, pierce, chain, and fork supporting the same skill, it would first split from the monster, then pierce to it's maximum number of pierces, then fork, then chain to its maximum number of chains. Cost & Reservation Multiplier: 140% Requires Level 31 Supports projectile spells you cast yourself. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. 38 multiplier) -: 20% more attack time (x0. 487 or about 4. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. This PoB swaps in Ashes (for a 50% return chance on Frostbolt projectiles): Cheers, GLHF. It creates a geysir that lasts 8 seconds and fires 32 projectiles baseline over its 8 second lifespan. Mechanics. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. You can test this quite easily on an area that has 2 bosses by having lmp. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. 12:15 AM · Mar 31, 2023. Projectiles from Supported Skills Return to you. Explosive Arrow will only stick to the final target and not all targets, if the projectiles returns to you then it will not explode on any targets. Not worth a gem slot. We choose the most fast hitting spell with lowest mana-cost in whole poe - storm burst - to generate full virulences. For some builds, projectiles being able to pierce can be a drawback. Vicious Projectiles is a support gem. Attack Damage: 38–44% of base. Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Returning proj makes the difference even more clear. Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. . When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. Considering that you usually have + Strike Range, that means that with optimal setup for the balls to hit the boss, they will bounce on the floor and then try to make their way back to you. A place to talk about POE builds, mechanics and interactions. ago. Nemesis 3 WILL return in all of its glory. combined with lmp and LS = 1020 x 0,7 x 0,7 = 499,8 projectile lightning dmg. (2-75) to (3-113) Added Cold. Attack Damage: 125–165% of base. Below are all the new and changed gems in Path of Exile: The Forbidden Sanctum. 98=4. -Can catch up to 30 Returning Projectiles. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. This is not even factoring in its utility for map clear and QOL. Returning projectiles do not split again. The projectiles will return if they hit a target and do not pierce/fork/chain from them. Return is the only projectile mechanic that can shotgun, as all returning projectiles are essentially treated as having come from a target. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Tag: Support, Projectile. Per 1% Quality: Projectiles have 3% chance to Return to you from final Target Supports projectile skills. 00 sec Can Store 1 Use(s) Cast Time: 1. 00% Effectiveness of Added Damage: 125% Projectile Speed: 560 Launches unpredictable sparks that move randomly until they hit an enemy or expire. If a projectile is unable to perform a behavior in its sequence, it will attempt. Projectiles have separate target lists for their initial phase and after they return, which is why returning projectiles can hit a target they (or another simultaneously created projectile) have hit before. *edit: other small difference, LMP's 20q is 10% inc attack and cast speed, volley's is 20% inc proj damage. Level: (1-20) Cost: (8-20) Mana. Not a sufficient sample size when there’s only 50% chance to return. Once it's hit one target, a regular projectile cannot hit the same target again. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a. Returning Projectiles Support is a support gem which causes projectiles to re. Skills gems that create projectiles usually have the Projectile or Bow gem tag. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. With this guide, you should have a higher level. staudd Cockareel • 11. 5% chance to cause Bleeding Supported. 4. I'll try this on my Ice Shot build. Projectiles from Supported Skills deal 61% less Damage while Returning. But ever since they changed the Inevitability jewel, Rolling Magma (Magma Orb) has lost its 4 additional projectiles and it now feels sooo bad (you used to run 2 jewels). This happens the same with skills like Spectral Throw, which, even though the projectiles return to you and end up right next to you on the return, end up doing less damage on the return. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. Less of a problem since one of the returning projectiles should hit. 21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunning. Return Projectile Support Creates A New Potential League Starter | PoE 3. Anomalous reduces the penalty on returning projectiles, while divergent is just a +1 chain. They could nerf it with something like "Returning projectiles deal 50% less damage" or "Returning projectiles deal 1% less damage for each projectile that hit in the past 2 seconds, up to a maximum of 60% less damage" and it would still be strong and still keep the spirit of the ring. Anomalous Faster Projectiles Support. This means that on. Returning projectiles does not work with frost blades. Divergent Returning Projectiles Support is a new Dexterity Support Gem. Requires Level 38. Yeah you could prob socket a support that does more damage per projectile reliably. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with. Base duration is 12. 22 Important Details -::-Spoiler. In other words, the secondary projectiles will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks for a short duration autonomously. 22, Lightning Trap Saboteur. Faster/slower projectiles doesn’t seem to affect the distance the projectiles travel. 1. The secondary projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos. Attack Projectiles Return to you from final Target. Vengeant Cascade - 15% Increased Projectile Speed. Enemies can. . I chose this Lightning Trap skill because it works well with the new Returning Projectiles Support. Projectiles from Supported Skills Return to you from final target. Patch note: Simplified projectile returning. 19 Raider POE Currency One of the best Trap builds in Path of Exile 3. 5% increased Projectile Damage This is a Support Gem. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. Reduces the maximum range of Spectral Throw projectiles, allowing them to start returning sooner, hitting enemies a second time. You're probably better off with a 30-40% direct damage gem - it's more reliable, and has less delay. So how is the return mechanic going to interact with Shattering Steel? I know the general mechanic of pierce, chain and fork is pierce -> fork -> chain. 00% Requires Level 8 Launches a fiery projectile high into the air, to drop on a target and deal area damage. It's even got the same mana multiplier. Exactly to add to above there are 4 options of "shotgun" for projectiles: Barrage: Ice Spear, Winter Orb (this also qualificate to explosions on ground), Barrage, Barrage Support. I count about 50% of builds on poe ninja using a projectile tag skill. Projectiles from Supported Skills Return to you. 15% increased Projectile Speed; Attack Projectiles Return to you from final Target; Returning Projectiles Pierce all Targets;. 5% increased Projectile Speed This is a Support Gem. Return to you. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it. 0 Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. Had to make a quick video with the new returning projectiles support,The anomalous version provides a 20% chance for an additional return. Attack, Projectile, Chaos, Duration. Vast majority of people playing it are using chain from deadeye. Returning projectiles can hit the same enemy a second time, yes. Yes but you get returning proj support, which should still be ok for clear, you generally didnt need the full dmg of the return proj Reply. If the return projectiles from this ring work the same way it could be insanely strong. Returning Projectiles Support. Numbers will look weaker than the build realistically performs. These shards can also hit the primary target in addition to the main projectile, resulting in 75% more damage. Cast Time: 1. + (30–50) to Dexterity. Fires a returning projectile that can be caught. Over 20 new active skill gems WILL be added. Simplified projectile returning. The LGs predominantly use a spell projectile that deals lightning damage which can be made to return utilizing Pierce and Anomalous Faster Projectiles Support. 5% increased Projectile Speed This is a Support Gem. Pierce - Fork - Chain - Return. Regex. 00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22 Requires Level 28 Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. 3. It reminds me a bit of the Charged Bolts skill from Diablo 2, although it has a very different mechanic. Save. Ice spear hits the enemy with its first form then pierce and returns back thanks to new returning projectile gem and hits again the enemy with its second form. 38. New: Attack, Projectile, Chaos, Duration; Old: Attack, Projectile, Chaos; Show Differences Hide Differences. 22 Ancestor League New & Updated Gems including Skills, and Supports like Spellblade, Returning Projectiles, Sadism & More. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. They can hit twice and apply 2 poisons. Corrupting Cry Support Gem: Warcries and Exerted Attacks inflict Corrupted Blood. . If the projectile does not hit an enemy while it has a remaining chain, it will not return. Tag:. Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). Will projectile become damage instance instead of trap for splitted projectiles and will those returned splitted projectiles inflict damage (at least once per initial projectile)?A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Chain / extra projectiles should be obvious enough. Changes to aoe also doesn’t seem to affect the distance either but just the radius of the projectile’s explosion. Projectiles Return to you at end of flight. Any target hit by any attack that fires multiple projectiles cannot be hit again by any potential chains. This was made possible in 3. If it is ranged you might have a problem because of the triangular shape since the projectiles returns from the split position to the. This is the base variant of Awakened Vicious Projectiles Support Awakened Vicious Projectiles Support Projectile, Attack, Physical, Chaos,. You normally need a 3rd target and more chains to gain more hits on a single target. In 3. Returning Projectiles Support is not applying the "Projectiles from Supported Skills deal (70-61)% less Damage while Returning" line to poison damage. Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports projectile skills. This is not even factoring in its utility for map clear and QOL. In addition, it increases your Dexterity by 36, but the real value is. 1. Projectiles are entities which are produced by a spell. Projectiles which. Frigid Bond Support. Returning projectiles support does not work with frost blades. 1. 12% increased AoE gives the skill a radius of 19, 24% increased AoE gives a radius of 20, and 37% increased AoE. Spark has been my favourite skill since its existence in PoE. Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted Ailments to have less Duration. This means that if a skill is. 5. So Split is technically the 'same projectile' just like Fork releases 2-3 of the 'same projectile' so all of them count as having 'hit already'. It causes projectiles to return and pierce all targets while. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. Versatility: The use of the returning projectile support instead of Vengeance Cascade showcases the build's adaptability and versatility. 75 sec Critical Strike Chance: 5. Skill gem; Artillery Ballista Artillery Ballista Attack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (44-57)% of base Effectiveness of Added Damage: (44-57)% Requires Level 28 Summons a ballista totem that propels a sequence of fiery arrows into the air. One gem catches my attention is the Returning Projectiles Support. Ice Spear is a cold spell that fires projectiles in sequence. Golden Oil; Buy PoE Currency Cheap. Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. When Kinetic Blast projectiles return to you they trigger their. Unless they hit enemies. Effectiveness of Added Damage: 240%. With sniper's mark splitted projectiles will also return. ago. Return Projectile Support Creates A New Potential League Starter | PoE 3. ) and we can guarantee all the split. If you asking whether each of returned Frostbolts will hit the target, no (this is what shotgunning usaully is reffered to). Corrupted No. 21. reply. To get decent clear you need to use GMP and swap it to a Slower Proj for single target, or use GMP with Pinpoint support. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. Server: PC, Xbox, PS. Cost & Reservation Multiplier: 150%. Requires Level 38. Buy PoE Currency Cheap. -::- 3. This means that if you had split, pierce, fork, chain, and return supporting the same skill, it would first split from the first target toward. Vaal Summon Skeleton linked to Pierce, Spell Echo, Elemental Penetration, Returning Projectiles, Minion Damage (Supports are listed in order of importance, in case you do not yet have a 6l chest. Like most projectile skills, when you fire Lightning Arrow (and aren't using the Barrage Support), an enemy can only be hit by one of those arrows, regardless of whether you fired one arrow. 217, almost 22% more damage. Nimis Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles. Server: PC, Xbox, PS. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther. Caught projectiles spiral outwards when you use Whirling Blades and do not return. " Thanks for correcting my noob moment of 2016. Case: Divergent Lightning Trap projectiles have 20% chance to return. Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. It does not grant a bonus to your. Simplified projectile returning. That's what I get for thinking about this at 4am. Locus Mine throws mines out in an arc towards your cursor, and fires projectiles at or towards the player character's location. After the nerf to Vengeant Cascade, Return Projectiles Support was born. + (20–30) % to Lightning Resistance. Level 15. Safe and Instant Delivery. Thank you Mark for explaining it! First thing: Sniper's Mark makes projectiles split at a random angle. Sources of returning projectiles include: Spectral Throw. 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. Tag: Support, Projectile. 1. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. The projectile itself cannot hit, but the explosion of the projectile can. Full passive skill tree and gem link breakdown for our Spectral Throw Champion build, updated for Ultimatum 3. 00% Requires Level 28 Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. iKneadDough • 5 mo. Projectiles from Supported Skills Pierce all Targets while Returning. It does not grant a bonus to your. The projectiles end their travel, exploding on top of you. 48x projectile speed with tree and slower proj, and it already takes close to a second between bounces. So a build using all of the nodes on the passive tree increasing projectile speed had the same return. Any damage modifiers that effect "melee damage" only apply to the initial hit and any that effect "projectile damage" only apply to the projectiles. Returning Projectiles Pierce all Targets*Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Apparently to get it to return you need projectile speed which is fucking hilarious because speed massively nerfs the single. Another good possibility is Shattering Steel or Splitting steel. Now Lightning Arrow got even more with its Vaal version, that is awesome to kill bosses. With all those returning projectile shenanigans that Crucible brought, we now live in the time of archers. In order to also make thorn arrows return, at least 55% total projectile speed is required. Attack, Projectile, Chaos, Duration, Vaal. It does not grant a bonus to your. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Divergent Lightning Trap has the Quality "Projectiles have (0–20)% chance to Return to you". With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. Roughly 3,5x-4,5x Splinters to give a range. Cost & Reservation Multiplier: 150%. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. Mechanics. 2. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not to take up. This straight up doubles your damage if you aren't already using Point Blank. 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. Nimis causes all projectiles fired to travel in random directions and in most cases return to you after they expire. Divergent Lightning Trap. It has fourth priority for projectile behaviors,. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. • 8 mo. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. This unique feature of Ice Spear makes it ideal for damaging distant targets, but at the same time. A set of projectiles that are created simultaneously - including ones that were split off or forked - shares a collision list, and a separate collision list for returning. Whereas in an open area like Sirus arena, the projectile returns in a short time. Its priority is after pierce/fork/chain. For the passive skill, see Projectile Damage (passive skill). also there is some threshhold (between 90% to 160%. This time it’s my league start in POE 3. A projectile can chain from 1 target to the other as a secondary projectile, while a primary projectile also hit it. Fork Support. 50 % of physical converts to lightning damage, so your lightning dmg is 500. The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. Returning Projectiles Support Gem: Projectiles return to you, piercing all targets but deal 70% less damage. Explore economy and build overviews for the action role-playing game Path of Exile. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive Skill 15% increased Projectile Speed Attack Projectiles. Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. Nimis changes from "Projectiles Return to you at end of flight" to "Projectiles Return to you". 00% Effectiveness of Added. 5% increased Projectile Speed This is a Support Gem. 0. First impressions: This notable is nothing special. This time it’s my league start in POE 3. So if you have % increase AoE, Point Blank becomes less effective. That's 1+3+9+27 = 40. Cobra Lash Fires a poisonous projectile based on your weapon that will chain between enemies. Projectiles from Supported Skills have 20% chance to Return to you an additional Time. 65 sec Critical Strike Chance: 5. Shrapnel BallistaAttack, Projectile, Totem, Physical, BowLevel: (1-20)Cost: (5-11) ManaAttack Speed: 50% of baseAttack Damage: (38-44)% of baseEffectiveness of Added Damage: (38-44)%Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. 65 sec Critical Strike Chance: 6. That being said projectiles returning is always the last step so chain would not work again after a return. As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. Now it's day2, how good actually is it? From poe ninja deadeye is pretty dominating, so that might explain it's decent? Is it safe to start builds around it? Maybe not as OP as VC but good enough? 33 Sort by: Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. Returning projectiles can hit the same enemy a second time, yes. 18. This means that if you had pierce, fork, and chain supporting the. Yes returning allows projectiles hit the target twice on the way out and on the way back. This is a major damage and quality of life improvement. What you lose (in general, some apply to single target): damage as returning projectiles may not hit anything (enemy is in different place) chain/fork because of reason 1) Ailment effect - less damage = less shock effect. This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so. if you have space to run it, you probably should. 98 seconds, 40. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Chain Support also works with non-projectile skills that can chain, which are currently Orb of Storms Orb of Storms Lightning, Spell, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0. Only one return projectile from Lightning Trap can hit. Eye: The large "main Projectile" you fire, where the small ones fire off Splinters: The smaller projectiles that fire from the eye The numbers on eow seem dissappointing at first: You have to hit multiple splinters in a single cast for the spell to be better than for example freezing pulse. Now all effects that cause projectiles to return do so in any case that they can. 10. 5% more damage, for another. If you used it with Split Arrow, for example, it. If we add an Awakened GMP to this, it gets added to the Projectiles per second, making it go from 4 Projectiles per second to 9. Returning Projectiles Support is a support gem which causes projectiles to re. Projectile mechanics can interact in counterintuitive ways. Historic Quant/rarity WILL be reverted. Attack Projectiles Return to you from final Target. Vaal Venom Gyre is a Vaal skill gem. 22:- The 11 Searing Bond Build (eirikeiken)Nimis. Level: 1–20. Both can be used with any projectile skill. ago. The LGs predominantly use a spell projectile that deals lightning damage which can be made to return utilizing Pierce and Anomalous Faster Projectiles Support. • 2 yr. Numbers will look weaker than the build realistically performs. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. This build uses i. Added a new Dexterity / Strength Support Gem. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. and now you’re getting 4 support links + returning projectile which gives you 50% more damage. Incidentally,. 22 In this video I go over a. Wiki wiki. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. The easiest skill to scale for very very slow projectile speed was Anomalous Fireball , with 50%+ quality it reaches 100%+ reduced projectile speed (capped at 99%), so a single fireball stays in the air for 157 seconds. about an unreleased skill) then requirements for a PoB may be waived. Now returning projectile can't shotgun if initial projectile couldn't do it (barrage shotguns, simple split arrow won't shotgun anymore on return). ago. Because either the projectile will wanish on end of the track or hit a wall, and walls dont proc it. Functionally, the skill's DPS scales with cast speed as if the gem itself granted 135% increased cast speed. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. This was made possible in 3. 3/8. Lightning Strike as with other projectile based attacks, does not shotgun by default therefore we must use additional strikes and clever positioning to be able to do so.